FEATURE | CONTRIBUTION | ADDITIONAL DESCRIPTION |
Wind system | Unique universal bending algorithm, and control system. | All plants, cloths, cables |
Vegetation combustion system | Prototyping, streaming algorithm in particle system. | All grass including a bush. |
Artificial Reality system | Unique visual style and technical realization. | Destination point, warning, assistants. Each character and interaction object can be displayed like AR. |
Ghosting effect | Visual style, C++ component. | Each character can become a ghost, with a unique material and trail behind |
Holographic visual presets | Visual style, technical realization, C++ component. | Each character or props can be displayed like a hologram just by activating the preset. |
Custom Lens flare system | Unique algorithm and actor with properties. |
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All volumetric on the project | Simulation, baking, shading, procedural forming and animation. | Clouds, smokes, streams of creeping fog, smoke grenades. |
Rain system | Wet prototype, ripple simulation, tailed SubUV loop algorithm, raindrop shader based system. |
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Laser sight | Visual style, C++ component, shader. |
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Laser scanner | Unique algorithm and actor with properties. | Present on most drones, robots and scanning devices |
Hit effects | Unique sparks vertex shader, core bullet algoritm, ricochet reflection algoritm, distance scale algorithm, effect template. | Modules and master materials in all impact effects. |
Muzzle flashes | Unique billboard stretching shader, aim factor algoritm, effect template. | Modules and master materials in all impact effects. |
Water interaction | Integration of the С++ component into all entities that interact with water, water ripple material. |
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Explosions | Unique screen debris system, master materials, effect template. |
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Molotov cocktail | Explosion actor, fire spread algorithm, flame simulation. |
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Screen effects | Screen effects manager, hitmarkers system. All post-processes with a complex algorithmic part. | Added 4 additional post-processes to the default stack. Engine modification С++ |
lightning and electrical discharges effects | Vertex shader and models. | For all electricity VFX. |
Shield drones system | Drone swarm behavior, drone surface vertex animation. | First and third person system. |
Level border subsystem | C++ subsystem, spline base system for setting boundaries. |
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Water flow baker tool | Tool for baking motion vectors to spline mesh component vertex color. Engine modification С++ | Used for all rivers on the project. |
Invisibility | Solution, visual style and C++ ability component. | Each character can disappear and appear with a fade effect. |
Bullet tracer | Unique vertex shader | In the context of a special approach where all tracers in a frame are rendered in one draw call. |
Clouds Baker tool | Tool baking shadow from selected object to shadow map. | After deleting objects, the shadow remains. |
Environment Query Generator Project Point | Add cylinder to set C++ |
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