Sunday, February 5, 2017

SIMULATION SET FOR NEXTGEN VFX

In most nextgen projects volumetric effects use several components for final image.
For example, normal map - one of the most important layers, which use for lighting calculation.

Example of volume normal map simulation

Motion vectors are popular to use in nowadays. The main role is to create a lack of framers in Sub UV textures. Transformation of velocity field to camera space motion vector to create motion vector much more precise way than its generation based on existing sequences. Because sequence based generation method often gives uncorrected result.

Example of volume motion vector simulation

Z depth is a beautiful compositing tool in preparing Sub UV texture. It is mask for editing or adding any characteristics.

Example of Z depth in volume simulation

Color transfer can be used in case if needed to show inhomogeneity of volumetric object.

Example of transfer color in volume simulation

As a Z depth light passes are compositing tool which helps to adapt sequence for different conditions of use.

Example of light passes render

Section Rendering can be used in case when its need to show boosting effect in space or flying through it.

Example of section render

Consequently, we generally described basic type of render for nextgen VFX.

All discribed simulation are set by myself.

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