Posts

Showing posts with the label Static Mesh

How a simple idea can save big – Understanding the Forward Vector and Coordinate System

Image
Forward Vector Have you ever encountered a situation where the muzzle flash appears not in front of the barrel but off to the side? Have you seen sets of similar effects oriented along different axes? Did the team have to reorient the effects? How much time did it take? Have you worked with modular building kits? Have you come across elements with different orientations that make automation difficult or even impossible? How did you solve this issue? Did you add the ability to adjust asset orientation everywhere, or do you do it manually? The challenges of procedural shading. People underestimate the impact of inconsistency. I want to talk about how to eliminate this problem once and for all. You'll be surprised how much time you can save by setting up rules in pre-production. When I first set up the rules for importing models and orienting particle systems, I did some work. To find the right solution for  declare a universal Forward Vector for the project, I ana...