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How to keep track of Translucency and Emission when you setting up lighting

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During my time as a Lead VFX Artist, I frequently encountered challenges related to improperly configured lighting setups. Translucent materials would either flare up like a supernova or appear as dark as obsidian, depending on the scene conditions. Similar issues occurred with emissive elements — additive emissive particles would sometimes bloom intensely like a welding arc, while at other times they would disappear entirely. I solved this problem by dividing the emissive into eye adaptation in the master materials of effects . However, the problem with lit translucency remained unsolved until years later, when I took on the role of Technical Art Director and was finally in a position to directly influence lighting workflows. In this article, I’d like to share a simple yet effective technique — one that has long existed but is still rarely applied in production. In Unreal Engine, there's a function that, when you press a hotkey, can display geometry. Its position is determined by ...